Skip to content

Ecce Signum

Immanentize the Empathy

  • Home
  • About Me
  • Published Works and Literary Matters
  • Indexes
  • Laboratory
  • Notebooks
  • RSS Feed

Month: June 2004

Ia!

2004-06-25 John Winkelman

Sometimes, and by “sometimes” I mean “a lot”, a feel bored and disaffected at work. On these occasions I do things like look for new versions of the “lorem ipsum” filler text. Occasionally, I find something useful, and occasionally I find something fun. I mean, sometimes you just need your lipsum to be in Morse Code or Quenya .

Well, that wasn’t enough for me. I wanted Lovecraftian Lipsum, full of consonants and apostrophes. I didn’t find it, but I did find something almost as good: Cthuugle : The complete HP Lovecraft Search Engine.

Posted in LifeTagged Cthulhu comment on Ia!

Literary Darwinism

2004-06-23 John Winkelman

This may be old news, but I heard today that Oprah Winfrey picked, for the Oprah Book Club, Anna Karenina. My first reaction was What, is she trying to weed out the weak ones? I say this only because, when I read it seven years ago, it took me six months to get through it.

For a good time, read the customer comments at the bottom of the page. For an even better time, count how many don’t actually talk about the book.

Posted in Literary Matters comment on Literary Darwinism

The Hits Just Keep On Comin’

2004-06-22 John Winkelman

Fresh off a twelve hour day which happened all between the hours of 8:30am and 1:00pm today, I found this nifty thing , which seems to be a dead ringer for the original Zelda, except ported to the PC. AAAAAnndddd, it comes packaged with a level editor, so you can roll your own quests. How cool is that?

In other news, the following seems to be the experiment of the week:

Posted in Programming comment on The Hits Just Keep On Comin’

geek.count++

2004-06-17 John Winkelman

Where have I been? Ah! Therein lies an interesting story…

Nah, not really. I have been playing around with new things.

On Friday, when I decided not to go to work, I spent a couple of hours downloading and installing Apache, PHP and MySql on my home computer. To a certain extent, it all worked. Apache worked without a hitch. PHP runs fine, although I haven’t quite figured out how to get all the extensions (e.g. XSLT) working. And MySql stopped working when I did something with my firewall, which makes no sense because the firewall adjustment was to block MySql from accessing the internet, which it should NEVER have to do.

Meh. I’ll sort it out soon enough.

The other cool new thing is actually a cool OLD thing, and by old I mean 1985 / Commodore 64 OLD. The game is Telengard, and there is a fella made a perfect clone of it for PC users. After a couple of hours of playing I have to say, Wow, what a nostalgia trip.

Maybe I just need to get out more.

Posted in ProgrammingTagged games comment on geek.count++

Biomorphs III: A Guiding Hand

2004-06-13 John Winkelman

Probably should have posted this one before the previous one. Clicking on one of the biomorphs causes the other 8 to become duplicates. From there they each continue to mutate individually.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs III: A Guiding Hand

Biomorphs II:Build Your Own

2004-06-10 John Winkelman

Click here to see the biomorphs.

Clicking a biomorph makes it the “base”. The other 8 critters become clones of the clicked biomorph, then evolve one generation. By clicking around the different critters you can direct the evolution toward a specific phenotype.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs II:Build Your Own

Biomorphs I

2004-06-09 John Winkelman

Here is the first round. Click the movie to (re)run the experiment.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs I

Less Play, More Build

2004-06-08 John Winkelman

So I was playing Diablo II last night for the eighty-twelfth time and I decided it was past time to stop playing games eighty-twelve times and start building them instead. To that end, I am slowly gathering together notes from the past couple of years when I have really *meant* to start building games, along with various books on the subject, notes and code from the Adventure Game section of this site, and printouts of the source code from completed games, written in BASIC, and played to death on my old Commodore-64, twenty (egads!)years ago.

But my ideas have evolved over the past couple of years, and I have been playing around with artificial evolution and exploring the possibilities therein.

And I have discovered something.

I have spent over half my life playing adventure/role playing games of various kinds. The object of these games is to make your character more powerful, usually by earning points of various kinds and using them to enhance one or more out of a broad group of possible characteristics.

In artificial evolution experiments, particularly in things like biomorphs , the chromosome starts out simple, then gradually increases in complexity as more and more generations are born.

The characteristics of an RPG character can be considered genes. The genes used to describe a biomorph can be considered characteristics. The points used to advance a character are analogous to the increasing complexity in an evolving organism. The only real difference is, the biomorph is Darwinian evolution, and the RPG character is Lamarckian.

In other words, level advancement == increasing complexity.

Knowing this, why not simply create a gene pool from which can be created a near-infinite number of creatures? Evolve the genotype, rather than building the phenotype! Keep things from getting out of hand by defining what proportions of one group of genes to another makes a critter an animal, a plant, or a whatever is needed to fit the storyline of the game. Need more variety? Make the chromosome larger! Need the game to be science fiction rather than fantasy? Change the code which interprets the chromosome, create some new graphics, and now you have a near-infinite variety of robots.

Once the genotype and phenotype engines are completed, the user can play God or Nature and go in and modify a specific instance of the chromosome to create a specific creature. Mutations of this creature can then be created to suit specific needs.

There. Now that my big idea is made public, I need to start building something.

Posted in ProgrammingTagged game development comment on Less Play, More Build

MINE MINE MINE!!!

2004-06-07 John Winkelman

The Project From Hell is finally complete, and my time is my own again. Actually it was always my time; it was just being usurped by undeserving…people.

Now I am going to shut this awful machine off and read a book.

Posted in LifeTagged work comment on MINE MINE MINE!!!

The Days Run Away Like Wild Horses Over the Hills

2004-06-05 John Winkelman

Happy Birthday to me.
Happy Birthday to me!
Happy Birthday, dear…uh…me!
Happy Birthday to me!

Thankew, thankew, you’re too kind.

Posted in Life comment on The Days Run Away Like Wild Horses Over the Hills

Posts navigation

Older posts

Personal website of
John Winkelman

John Winkelman in closeup

Archives

Categories

Posts By Month

June 2004
S M T W T F S
 12345
6789101112
13141516171819
20212223242526
27282930  
« May   Jul »

Links of Note

Reading, Writing
Tor.com
Locus Online
The Believer
File 770
IWSG

Watching, Listening
Writing Excuses Podcast
Our Opinions Are Correct
The Naropa Poetics Audio Archive

News, Politics, Economics
Naked Capitalism
Crooked Timber

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

© 2025 Ecce Signum

Proudly powered by WordPress | Theme: x-blog by wpthemespace.com