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Month: July 2008

Tile Game Engine, part III – Color Substitution

2008-07-31 John Winkelman

Perlin Noise Game Tile Engine in Actionscript 3

An update to the game, this time with color substitution. Click the screenshot to play around

Use the arrow keys to move around. Hit the reset button to swap out the background.

Posted in ProgrammingTagged Flash, game development comment on Tile Game Engine, part III – Color Substitution

Experiment, part 2

2008-07-27 John Winkelman

Perlin Noise Generated Tile Game Engine in Actionscript 3

Iteration 2 of the latest experiment: using a bitmap as a world map. Click the image to play.

Use the arrow keys to move around. Hit the reset button to swap out the “world” bitmap.

Posted in ProgrammingTagged Flash, game development comment on Experiment, part 2

A New Flash Experiment

2008-07-07 John Winkelman

A tile game engine, using a bitmap to determine content in the larger world view.

Posted in ProgrammingTagged Flash, game development comment on A New Flash Experiment

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