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Month: August 2008

Eye on Gustav

2008-08-31 John Winkelman

Given that my dad lives just north of New Orleans, I have a vested interest in keeping an eye on things down there. Therefore I have made this page to be a repository of links relating to the approaching storm and (eventually) the aftermath. It will be updated regularly.

Webcam Lists
Master list of New Orleans webcams

Specific Webcams
NOLA.com Bridge Cam
Post of New Orleans

News and articles
Wikipedia page on Hurricane Gustav
Hurricane Gustav links at Google News

Posted in Life comment on Eye on Gustav

All Alike

2008-08-27 John Winkelman

Procedurally generated maze in Actionscript 3

Click here to launch the maze explorer.

I have combined two of my experiments into something greater than the sum of the parts. Or at least, pretty close to equal to the sum of the parts. The height map explorer from a couple of weeks ago, combined with the maze from a few days ago. The combining took me all of ten minutes.

Now that I have got this far, I next need to start playing with collision detection so players can navigate the mazes, instead of flying over them.

A more technical description of this experiment can be found on my GameDev blog

Posted in ProgrammingTagged Flash, game development comment on All Alike

aMazeIng!

2008-08-22 John Winkelman

A generated maze. Click the image to play.

 

Sorry for the title; I couldn’t help myself.

I took the Java code from the Wikipedia article on Maze Generation Algorithms, converted it to Actionscript, and Voila! A randomly generated maze of practically infinite variations. For all intents and purposes it is just an image at the moment, but I will soon add wall detection and turn it into a game of some kind. Click anywhere on the maze to generate a new one.

Posted in ProgrammingTagged Flash, game development comment on aMazeIng!

Baby Robin

2008-08-21 John Winkelman

Young robin

This is a young robin which took a breather on my front porch during a hard day of learning how to fly.

Posted in Photography comment on Baby Robin

Some Improvements

2008-08-19 John Winkelman

Gyruss Clone in Flash and Actionscipt 3

An update to the game. Click the screenshot to see it in action.

Still very rough, but playable for the moment. Arrow keys to move clockwise/widdershins, and SPACE to fire.

Posted in ProgrammingTagged Flash, game development comment on Some Improvements

The Gyruss Clone Revisited

2008-08-12 John Winkelman

Click the image to see the experiment in action.

 

Arrow keys to move clockwise/widdershins. Click the movie if nothing happens at first.

My tile game experiments led me back to an old project where I was trying to recreate/reinvent the game Gyruss in Flash. I was playing around with the Perlin Noise generation functionality in Flash, and co-incidentally came across a polar distortion class at BIT-101. I took it, played with it a bit, and figured out how to go from Polar Distortion to Twirl, with the addition of one very short line of code. Voila! I had the thing you see above. The addition of a simple gradient provides the depth.

Posted in ProgrammingTagged Flash, game development comment on The Gyruss Clone Revisited

Photos from Festival 2008

2008-08-07 John Winkelman

Master Lee Yen Hoa

I have begun posting photos from the 2008 Grand Rapids Festival of the Arts. Click here to see the whole set. I will be uploading the rest of the photos (culled from over 600 taken by the extraordinary Sundesha) over the upcoming days and weeks.

Posted in PhotographyTagged martial arts comment on Photos from Festival 2008

Personal website of
John Winkelman

John Winkelman in a diner in San Francisco

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