Saving up money for the new house has been more difficult lately, what with all of the great books popping up in my Gold Box.
First up was What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee. When I first opened the book I was struck with the fear that Mr. Gee might be a wanker, because the chapters had names like “Semiotic Domains”, and “Situated Meaning and Learning”. Turns out I was wrong; Mr. Gee has many useful things to say about the spaces our minds inhabit when we are immersed in the gaming experience.
Next: A Theory of Fun for Game Design by Ralph Koster. I have not read this one yet, but a quick skim tells me that the ideas in this book will be compatible with the ideas in Mr. Gee’s book.
And finally, Chris Crawford on Game Design by Chris Crawford. I love this book. Crawford uses lessons learned over twenty years of designing and building games, to come up with 95 principles to keep in mind when starting the game development process. He is a wonderful writer.
Only a few more weeks until A Feast for Crows hits the shelves. Five years is a long time to wait for a sequel.