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Procedurally Generated Map With Shading

2008-11-02 John Winkelman

Procedurally-generated map

Click here to load the map. Once it launches, click the movie to activate it, then use the arrow keys to move around. Clicking “reset” will create a new map.

This is a quick update to the tile game experiments of days past. I worked up a better color palette, and figured out a way to include shading to provide a better sense of depth and scale.

Posted in ProgrammingTagged Flash, game development, procedural art

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