An update to the game. Click the screenshot to see it in action.
Still very rough, but playable for the moment. Arrow keys to move clockwise/widdershins, and SPACE to fire.
Immanentize the Empathy
Click the image to see the experiment in action.
Arrow keys to move clockwise/widdershins. Click the movie if nothing happens at first.
My tile game experiments led me back to an old project where I was trying to recreate/reinvent the game Gyruss in Flash. I was playing around with the Perlin Noise generation functionality in Flash, and co-incidentally came across a polar distortion class at BIT-101. I took it, played with it a bit, and figured out how to go from Polar Distortion to Twirl, with the addition of one very short line of code. Voila! I had the thing you see above. The addition of a simple gradient provides the depth.
I have begun posting photos from the 2008 Grand Rapids Festival of the Arts. Click here to see the whole set. I will be uploading the rest of the photos (culled from over 600 taken by the extraordinary Sundesha) over the upcoming days and weeks.
The rest of my creatures can be found here.
This past Saturday Cynthia and I explored the Muskegon State Game Area. While beautiful, it was thunderstorm-ey and full of bees.
The reason ducks are so buoyant is THEIR HEADS ARE EMPTY!