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Author: John Winkelman

Some Improvements

2008-08-19 John Winkelman

Gyruss Clone in Flash and Actionscipt 3

An update to the game. Click the screenshot to see it in action.

Still very rough, but playable for the moment. Arrow keys to move clockwise/widdershins, and SPACE to fire.

Posted in ProgrammingTagged Flash, game development comment on Some Improvements

The Gyruss Clone Revisited

2008-08-12 John Winkelman

Click the image to see the experiment in action.

 

Arrow keys to move clockwise/widdershins. Click the movie if nothing happens at first.

My tile game experiments led me back to an old project where I was trying to recreate/reinvent the game Gyruss in Flash. I was playing around with the Perlin Noise generation functionality in Flash, and co-incidentally came across a polar distortion class at BIT-101. I took it, played with it a bit, and figured out how to go from Polar Distortion to Twirl, with the addition of one very short line of code. Voila! I had the thing you see above. The addition of a simple gradient provides the depth.

Posted in ProgrammingTagged Flash, game development comment on The Gyruss Clone Revisited

Photos from Festival 2008

2008-08-07 John Winkelman

Master Lee Yen Hoa

I have begun posting photos from the 2008 Grand Rapids Festival of the Arts. Click here to see the whole set. I will be uploading the rest of the photos (culled from over 600 taken by the extraordinary Sundesha) over the upcoming days and weeks.

Posted in PhotographyTagged martial arts comment on Photos from Festival 2008

Tile Game Engine, part III – Color Substitution

2008-07-31 John Winkelman

Perlin Noise Game Tile Engine in Actionscript 3

An update to the game, this time with color substitution. Click the screenshot to play around

Use the arrow keys to move around. Hit the reset button to swap out the background.

Posted in ProgrammingTagged Flash, game development comment on Tile Game Engine, part III – Color Substitution

Experiment, part 2

2008-07-27 John Winkelman

Perlin Noise Generated Tile Game Engine in Actionscript 3

Iteration 2 of the latest experiment: using a bitmap as a world map. Click the image to play.

Use the arrow keys to move around. Hit the reset button to swap out the “world” bitmap.

Posted in ProgrammingTagged Flash, game development comment on Experiment, part 2

A New Flash Experiment

2008-07-07 John Winkelman

A tile game engine, using a bitmap to determine content in the larger world view.

Posted in ProgrammingTagged Flash, game development comment on A New Flash Experiment

Well, there goes the rest of my free time.

2008-06-20 John Winkelman

Bobstrosity, a Spore Creature

The rest of my creatures can be found here.

Posted in LifeTagged games comment on Well, there goes the rest of my free time.

Landing

2008-06-19 John Winkelman

Coming in for a landing

Posted in PhotographyTagged Grand River comment on Landing

Muskegon State Game Area

2008-06-16 John Winkelman

Goldfinch

This past Saturday Cynthia and I explored the Muskegon State Game Area. While beautiful, it was thunderstorm-ey and full of bees.

Posted in Photography comment on Muskegon State Game Area

Ducks are Slow Learners

2008-06-13 John Winkelman

Living Dangerously

The reason ducks are so buoyant is THEIR HEADS ARE EMPTY!

Posted in PhotographyTagged Grand River comment on Ducks are Slow Learners

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