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Tag: artificial life

Biomorphs III: A Guiding Hand

2004-06-13 John Winkelman

Probably should have posted this one before the previous one. Clicking on one of the biomorphs causes the other 8 to become duplicates. From there they each continue to mutate individually.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs III: A Guiding Hand

Biomorphs II:Build Your Own

2004-06-10 John Winkelman

Click here to see the biomorphs.

Clicking a biomorph makes it the “base”. The other 8 critters become clones of the clicked biomorph, then evolve one generation. By clicking around the different critters you can direct the evolution toward a specific phenotype.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs II:Build Your Own

Biomorphs I

2004-06-09 John Winkelman

Here is the first round. Click the movie to (re)run the experiment.

Posted in ProgrammingTagged artificial life, Flash, game development comment on Biomorphs I

Embedded Flash

2004-05-18 John Winkelman

Click to see a biomorph.

Posted in ProgrammingTagged artificial life, Flash comment on Embedded Flash

Life, or Something Like It

2002-01-08 John Winkelman

I had a flash of insight today regarding the programming of simple artificial life experiments. The simplest would be a series of algorithms running in the background of an interface, with a series of readouts of statistics… how many are left, which generation they are on, all that general stuff. Adding a graphic representation of the data improves the life metaphor, allowing visible representations of the “creatures” to visibly interact with one another.

With fairly simple object-oriented programming the artificial life (AL) forms could be given rudimentary traits — aggression, speed, strength, reproduction, life span, etc., and be allowed to interact with one another. A sidebar could keep track of the averages in the population: average aggression, average age of the group, likelihood of breeding… and, based on random starting variables, after a few or a few hundred generations, evolution will have occurred.

With a little more programming mojo–but still in the realm of the simple–the ALife individuals could be made to “cannibalize” one another, and tests could be run to see what version of the life is most likely to succeed: that which is harmful or helpful.

The idea occurred to me while I was browsing the AI Depot .

In other news, I added three Flash mouse trailers to the tech section. Flash: I love it, I hate it.

Posted in ProgrammingTagged artificial intelligence, artificial life, game development comment on Life, or Something Like It

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Retweet on TwitterJohn Winkelman Retweeted
JordanrosenfeldJordan Rosenfeld@Jordanrosenfeld·
21 May

Don't like "Show, don't tell?" Try: "Demonstrate, don't lecture." Characters use words & deeds. #writetip #characters #scenes

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The_Lady_RedThe Lady Red- the night is dark and full of terror@The_Lady_Red·
20 May

@notcapnamerica

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JohnFugelsangJohn Fugelsang@JohnFugelsang·
20 May

But the archbishop gladly still serve Holy Communion to pro-death penalty politicians.

And the death penalty, unlike abortion, was actually something Christ spoke out against.

In case you thought this had anything to do with Christ. https://twitter.com/sfchronicle/status/1527733939275702274

San Francisco Chronicle@sfchronicle

JUST IN: The San Francisco archbishop issued a notice Friday that he would no longer allow House Speaker Nancy Pelosi to receive Communion, an escalation of his feud with the Catholic Democrat over abortion politics. https://trib.al/Q3mKsI0

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