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Dzongkar Choede

2008-11-27 John Winkelman

…I finally found it on Google Maps:


View Larger Map

Click here to see photos taken during my 2001 trip to Dzongkar Choede.

Posted in LifeTagged India, travel comment on Dzongkar Choede

Crows in the Morning

2008-11-19 John Winkelman

Crows in the morning

Posted in Photography comment on Crows in the Morning

A Murder in Heritage Hill

2008-11-17 John Winkelman

Crows

This (and other you can see by clicking the photo) is a small part of a large flock of crows which gathered near the corner of Union and Lyon late this afternoon. This is the first time I have seen crows in this neighborhood.

Posted in Photography comment on A Murder in Heritage Hill

Procedurally Generated Map With Shading

2008-11-02 John Winkelman

Procedurally-generated map

Click here to load the map. Once it launches, click the movie to activate it, then use the arrow keys to move around. Clicking “reset” will create a new map.

This is a quick update to the tile game experiments of days past. I worked up a better color palette, and figured out a way to include shading to provide a better sense of depth and scale.

Posted in ProgrammingTagged Flash, game development, procedural art comment on Procedurally Generated Map With Shading

Perlin Ants In Color

2008-10-30 John Winkelman

Perlin ants in color

Click here to launch the ants.

Click the left button to reset the terrain which the ants follow.
Click the right button to show and hide the terrain.

1800 ants in a full-color version of yesterday’s experiment. Instead of looking for dark/light pixels, the ants look at the different color channels of the pixel they land on – red, green and blue. Then the ants follow the same pattern as yesterday – dark pixels turn left, light pixels turn right – based on the intensity of the target color.

Yup. I like how this one turned out, too.

Posted in ProgrammingTagged cellular automata, Flash comment on Perlin Ants In Color

Perlin Ants

2008-10-28 John Winkelman

Perlin Ants with visible terrain

Click here to launch the ants.

Click the left square to generate a new terrain map.
Click the right square to show and hide the terrain map.

This is kind of a mash-up between bits and pieces of some previous experiments – the terrain from the tile-based game, and the ants from the Langton’s Ants experiments.

Basically, what is happening here is this: A thousand “ants” are created and placed in random locations on the screen, facing in random directions. Each turn, each ant moves forward one pixel. If the color of the new pixel is lighter than the previous pixel, it turns a bit widdershins. If the new pixel is darker, it turns a bit clockwise.

The ants end up tracing something like contour lines, and seem to be “attracted” to sections where the color of the terrain varies significantly over a small area.

I threw in a bit of a blur to make things more interesting visually.

Enjoy!

Posted in ProgrammingTagged cellular automata, Flash comment on Perlin Ants

Tile Game With Location Detection

2008-10-27 John Winkelman

2008.10.27 region screenshot

Click here to launch the game.

Click anywhere in the prototype to bring it into focus, then use the arrow keys to move. For a detailed explanation of what is going on, read my GameDev.net blog post.

Posted in ProgrammingTagged Flash, game development comment on Tile Game With Location Detection

The Lost Lake Trail

2008-10-22 John Winkelman

Along the Lost Lake Trail

Pictures from an afternoon out by the lake at Muskegon State Park. Click the photo to see the rest of the set.

Posted in Photography comment on The Lost Lake Trail

Tile-based Game Engine update

2008-10-20 John Winkelman

Tile-based game engine screenshot

Click here to launch the experiment

.

This is a small update to an experiment I have been working on, off and on, over the past several months. Click on the Flash movie to bring it into focus, then use the cursor keys to move around.

Posted in ProgrammingTagged Flash, game development comment on Tile-based Game Engine update

Gyruss Play-ability Update

2008-10-15 John Winkelman

Click the movie to bring the game into focus; LEFT and RIGHT keys to move, SPACE to fire.

Click here to play.

Posted in ProgrammingTagged Flash, game development comment on Gyruss Play-ability Update

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